Monday 12 April 2010

The Lion

The mane was a brown fur texture i found in google images. I did not save the picture and was unable to find it again once i had finished making this. I used the clone tool to cover the entire area of the mane.

The white fur is the same fur as the white fur in the fox. and i used this on the feet and belly of the lion.

Using photoshop i imported the renders of the UVW map and used the clone tool to cover the area with the fur.

Using the original fox fur texture i used photoshop to re colour it to a yellow lion like fur colour.

To start the lion off i found a simple vector cartoon graphic, and started to create the face around the eye.

I did this until i had covered the top half of the face.

Once i had the basic top half of the face made, i moved the edges out to make the face 3D.

Once the top half was made and put into shape, i dragged down the mouth and shaped it.


After the face was shaped, i started to create the polygon around the sides of the head.


From the side of the head the ears where extruded out. The inner ear was made by using an inset and moving the inset into the ear.

With the head completed, it was time to work on the neck. I used images from google images to compare, to get the proportions of the neck to the head right.

I did the same thing for the back as i did for the neck i used images on-line to compare the length of the back.

I decided to use an image of a well know lion king character for the size, and i matched the bady to that of the image.

I used the top view and gave the back some shape using the scale tool.

I extruded the top of the leg out of the body, and extrude it down the leg on the image. I used the image to shape the leg by scaling it in.

I finished of my extruding down for the feet, and extruded out the toes.

This is an over view of the lions body so far.

I used the same technique as i did with the back of the body. I created the tail and followed the tail on the graphic.

Finished off the tail by still using the back image for size reference.

I prepared the back legs my making a surface to match the thigh of the image, and extruded the image out.

After the thigh was made and shaped, the back leg was extruded down and the vertex's moved to the shape of the leg on the image.

This is the lions body before the mane was extruded.

The mane for the lion was the extrude from the head and back of the lion.

There where alot of gaps after the extruded, so i target welded the vertex's to close the holes.

To finish of the face of the model, the nose was filled in by creating new polygons.

The Fox - Complete

The Fox - Texture

Once i had complete the model i split the model up into separate objects, head, body and tail and added a UVW Map modifier to each of them. The map that was produced was all over the place so i spent some time putting the map together. Once it was in a good shape i rendered the map read for editing in photoshop.

Using the clone stamp tool, i cloned areas of the 3 textures bellow. Using separate layers for each of the textures i was able to get a great look for the head of the fox. I used this same technique for the rest of the body.


The tail i added a bit of the light red fur texture to the sides to make them look better.

Texture 1 - Red Fur

Texture 2 - White Fur

Texture 3 - black fur

Saturday 10 April 2010

The fox

After my previous attempt at creating a fox, I decided to add a bit more detail into a new one. I wanted to make the fox more cartoon like so I found a picture on google images and used it for guidance to help me in creating the head of the fox.

I started the fox by creating a basic outline for the eyes and nose of the fox, using the guidance image for shape. In perspective view I brought out some of the edges to take it from being flat, and start making the 3D shape of the foxes head.

Once the front of the fox head was modelled I began work on the fox's fur coming out the sides of the fox head. Using perspective mode I gave the fur a rounded shape. Once the back fur was complete, i created the lower mouth following the guide image for shape and size.


Once the left view port shape had been made, I used the perspective view port to shape the lower mouth making the mouth more round and sealing up the end of the lower mouth. Using the upper mouth as a guide I was able to get the size I wanted for the lower mouth.

Once I had completed the mouth I began work of making the side and top of the fox's head, still using the shift move short-cut to clone edges.


Moving down the back of the head, the fox fur that is on the side of the fox head joins up with the polygons on the back of the head, still making sure the shape matches up with the guidance image.

I was very please at this point how well the head had formed, and at how well the polygons joined with those on the fur at the sides, this gave a great shape to start the body one.

Before starting the body the ears needed to be created. This was done by extruding out the polygons that had been set up for where the ear will be and maving the vertex's to give the ear shape and depth.

The fox ear came together perfectly, it took same time to move to vertex's to get the shape that was wanted but the end result of the ear was better than I had expected.

When i applied a mesh smooth the where some rough vertex's behind the ear that made the ear go out of shape. This was quickly resolved by moving the vertex's at the back of the ear more towards the middle so the inner ear and the outer ear where not as close to each other.

Once the head was completed, it was time to create the body. Using the shift drag method I created the back of the fox to the desired length. I looked at multiple images for foxes to get size proportions for the length.

Using the top view port I used the scale tool to shape the back to be more like the back of a fox.

Once the top of the bad was created and shaped I moved to creating the body again using multiple images to give a good size for the body of the fox. Was very pleased at this point at how well my fox was beginning to form.

To get the front leg started I extruded out the side of the body of the fox to create the shoulders for my fox. Shaping the bottom of the shoulder to the width of the upper part of the front leg ready to be extruded.

After the body had be moulded the tail needed to be created, I first created the basic shape that the tail would be made from, by using the scale tool, and the move tool for positioning.

The tails was then dragged out, and given shape by using the scale tool, I looked at images over google to help with the proportion of the tail too, but most of them where different, so i hmade a choice on the size i thought looked best on it.

After the tail was complete it was time to extrude the legs down, i extruded down the top of the leg, and gave it shape.

I then extruded down the polygons for the rest of the leg.

Looking at images for reference i shaped the legs for the fox to match what i had found, using the scale tool.

It then came time to work on the back legs like i did with the front legs i extruded the upper leg down, and shaped it to match what i had found in images.

I then extruded the rest of the upper leg and moved it into shape, ready for the lower back leg to be extruded down.

I the extruded down the lower leg and used the moment and scale tools to shape the leg, to match a fox's lower leg more.

Once this was completed the modelling of the fox was completed. I broke the model up into 3 parts, head, body, tail to be unwrapped individually.

Once the unwrap was completed the textures where edited using photoshop, and applied to the model, symmetry was added to each object and a mesh smooth. The eyes where then added into the sockets.