Monday 3 May 2010

The Fox - Skinning

With the skinning on the fox. I started off by adding a skin modifier to the fox. Using the weight tool i fixed the weight of every vertex on the fox's head to 1 on the head of the biped. I then began work on the fox neck. I selected the vertex's on the lower neck and wrapped a weight of 1 around the neck, as i moved up the neck towards the head i blended the weights on the neck of all the neck links.

I then worked on the weights for the head, giving the vertex's for the mouth a value of 1 to the pony tail. As the mouth gets closed to the eyes and the back of the mouth, the weight is balanced between the mouth and the head.

The thigh of the fox i found to be the most challenging, working on the lower leg was fairly simple as its was just a wrap around job, with blending on the different ligaments. But the thigh was very hard. Balancing the pelvis with the thigh, took some time to get the weights right at the sides of the thigh but it got there. I had to make the top of the thigh strongest on the pelvis and weakest on the thigh, and from there i work down the thigh with weights. For the sides of the thigh i used a lot of trial and error, moving the leg back and forth trying to get the weights to sit right. Once i had complete the left thigh the right thigh was a breeze as i had done it once before.

The front legs where fair simple, once i had created the bad legs using the same basic structure with the weights the mesh seemed to move fairly nicely. Needed to do some trial and error on the weights to make the mesh move smoothly.

Once the whole body was complete, work was needed on the tail, this was very simple as i was just looping around the tail.

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